Index
- Lesson 1: CryptoZombies
- Chapter 2 Contracts
- Chapter 3: State Variables & Integers
- Chapter 4: Math Operations
- Chapter 5: Structs
- Chapter 6: Arrays
- Chapter 7: Function Declarations
- Chapter 8: Working With Structs and Arrays
- Chapter 9: Private / Public Functions
- Chapter 10: More on Functions
- Chapter 11: Keccak256 and Typecasting
- Chapter 12: Putting It Together
- Chapter 13: Events
- Chapter 14: Web3.js
- Lesson 2: Zombies Attack Their Victims
- Chapter 2: Mappings and Addresses
- Chapter 3: Msg.sender
- Chapter 4: Require
- Chapter 5: Inheritance
- Chapter 6: Import
- Chapter 7: Storage vs Memory
- Chapter 8: Zombie DNA
- Chapter 9: More on Function Visibility
- Chapter 10: What Do Zombies Eat?
- Chapter 11: Using an Interface
- Chapter 12: Handling Multiple Return Values
- Chapter 13: Bonus: Kitty Genes
- Chapter 14: Wrapping It Up
- Lesson 3: Advanced Solidity Concepts
- Chapter 2: Ownable Contracts
- Chapter 3: onlyOwner Function Modifier
- Chapter 4: Gas
- Chapter 5: Time Units
- Chapter 6: Zombie Cooldowns
- Chapter 7: Public Functions & Security
- Chapter 8: More on Function Modifiers
- Chapter 9: Zombie Modifiers
- Chapter 10: Saving Gas With 'View' Functions
- Chapter 11: Storage is Expensive
- Chapter 12: For Loops
- Chapter 13: Wrapping It Up
- Lesson 4: Zombie Battle System
- Chapter 1: Payable
- Chapter 2: Withdraws
- Chapter 3: Zombie Battles
- Chapter 4: Random Numbers
- Chapter 5: Zombie Fightin'
- Chapter 6: Refactoring Common Logic
- Chapter 7: More Refactoring
- Chapter 8: Back to Attack!
- Chapter 9: Zombie Wins and Losses
- Chapter 10: Zombie Victory 😄
- Chapter 11: Zombie Loss 😞
- Lesson 5: ERC721 & Crypto-Collectibles
- Chapter 1: Tokens on Ethereum
- Chapter 2: ERC721 Standard, Multiple Inheritance
- Chapter 3: balanceOf & ownerOf
- Chapter 4: Refactoring
- Chapter 5: ERC721: Transfer Logic
- Chapter 6: ERC721: Transfer Cont'd
- Chapter 7: ERC721: Approve
- Chapter 8: ERC721: Approve
- Chapter 9: Preventing Overflows
- Chapter 10: SafeMath Part 2
- Chapter 11: SafeMath Part 3
- Chapter 12: SafeMath Part 4
- Chapter 13: Comments
- Chapter 14: Wrapping It Up
- App Front-ends & Web3.js
- Chapter 1: Intro to Web3.js
- Chapter 2: Web3 Providers
- Chapter 3: Talking to Contracts
- Chapter 4: Calling Contract Functions
- Chapter 5: Metamask & Accounts
- Chapter 6: Displaying our Zombie Army
- Chapter 7: Sending Transactions
- Chapter 8: Calling Payable Functions
- Chapter 9: Subscribing to Events
- Chapter 10: Wrapping It Up
Chapter 6: Refactoring Common Logic
Chapter 6: Refactoring Common Logic
Whoever calls our
attack
function — we want to make sure the user actually owns the zombie they're attacking with. It would be a security concern if you could attack with someone else's zombie!Can you think of how we would add a check to see if the person calling this function is the owner of the
_zombieId
they're passing in?Give it some thought, and see if you can come up with the answer on your own.
Take a moment... Refer to some of our previous lessons' code for ideas...
Answer below, don't continue until you've given it some thought.
The answer
We've done this check multiple times now in previous lessons. In
changeName()
, changeDna()
, and feedAndMultiply()
, we used the following check:require(msg.sender == zombieToOwner[_zombieId]);
This is the same logic we'll need for our attack
function. Since we're using the same logic multiple times, let's move this into its own modifier
to clean up our code and avoid repeating ourselves.Put it to the test
We're back to
zombiefeeding.sol
, since this is the first place we used that logic. Let's refactor it into its own modifier
.1. Create a
modifier
called ownerOf
. It will take 1 argument, _zombieId
(a uint
).The body should
require
that msg.sender
is equal to zombieToOwner[_zombieId], then continue with the function. You can refer to zombiehelper.sol
if you don't remember the syntax for a modifier.2. Change the function definition of
feedAndMultiply
such that it uses the modifier ownerOf
.3. Now that we're using a
modifier
, you can remove the line require(msg.sender == zombieToOwner[_zombieId]);
pragma solidity ^0.4.25;
import "./zombiefactory.sol";
contract KittyInterface {
function getKitty(uint256 _id) external view returns (
bool isGestating,
bool isReady,
uint256 cooldownIndex,
uint256 nextActionAt,
uint256 siringWithId,
uint256 birthTime,
uint256 matronId,
uint256 sireId,
uint256 generation,
uint256 genes
);
}
contract ZombieFeeding is ZombieFactory {
KittyInterface kittyContract;
// 1. Create modifier here
modifier ownerOf(uint _zombieId) {
require(msg.sender == zombieToOwner[_zombieId]);
_;
}
function setKittyContractAddress(address _address) external onlyOwner {
kittyContract = KittyInterface(_address);
}
function _triggerCooldown(Zombie storage _zombie) internal {
_zombie.readyTime = uint32(now + cooldownTime);
}
function _isReady(Zombie storage _zombie) internal view returns (bool) {
return (_zombie.readyTime <= now);
}
// 2. Add modifier to function definition:
function feedAndMultiply(uint _zombieId, uint _targetDna, string _species) internal ownerOf(_zombieId) {
// 3. Remove this line
// require(msg.sender == zombieToOwner[_zombieId]);
Zombie storage myZombie = zombies[_zombieId];
require(_isReady(myZombie));
_targetDna = _targetDna % dnaModulus;
uint newDna = (myZombie.dna + _targetDna) / 2;
if (keccak256(abi.encodePacked(_species)) == keccak256(abi.encodePacked("kitty"))) {
newDna = newDna - newDna % 100 + 99;
}
_createZombie("NoName", newDna);
_triggerCooldown(myZombie);
}
function feedOnKitty(uint _zombieId, uint _kittyId) public {
uint kittyDna;
(,,,,,,,,,kittyDna) = kittyContract.getKitty(_kittyId);
feedAndMultiply(_zombieId, kittyDna, "kitty");
}
}
import "./zombiefactory.sol";
contract KittyInterface {
function getKitty(uint256 _id) external view returns (
bool isGestating,
bool isReady,
uint256 cooldownIndex,
uint256 nextActionAt,
uint256 siringWithId,
uint256 birthTime,
uint256 matronId,
uint256 sireId,
uint256 generation,
uint256 genes
);
}
contract ZombieFeeding is ZombieFactory {
KittyInterface kittyContract;
// 1. Create modifier here
modifier ownerOf(uint _zombieId) {
require(msg.sender == zombieToOwner[_zombieId]);
_;
}
function setKittyContractAddress(address _address) external onlyOwner {
kittyContract = KittyInterface(_address);
}
function _triggerCooldown(Zombie storage _zombie) internal {
_zombie.readyTime = uint32(now + cooldownTime);
}
function _isReady(Zombie storage _zombie) internal view returns (bool) {
return (_zombie.readyTime <= now);
}
// 2. Add modifier to function definition:
function feedAndMultiply(uint _zombieId, uint _targetDna, string _species) internal ownerOf(_zombieId) {
// 3. Remove this line
// require(msg.sender == zombieToOwner[_zombieId]);
Zombie storage myZombie = zombies[_zombieId];
require(_isReady(myZombie));
_targetDna = _targetDna % dnaModulus;
uint newDna = (myZombie.dna + _targetDna) / 2;
if (keccak256(abi.encodePacked(_species)) == keccak256(abi.encodePacked("kitty"))) {
newDna = newDna - newDna % 100 + 99;
}
_createZombie("NoName", newDna);
_triggerCooldown(myZombie);
}
function feedOnKitty(uint _zombieId, uint _kittyId) public {
uint kittyDna;
(,,,,,,,,,kittyDna) = kittyContract.getKitty(_kittyId);
feedAndMultiply(_zombieId, kittyDna, "kitty");
}
}