Index

CryptoZombies

  1. Lesson 1: CryptoZombies
    1. Chapter 2 Contracts
    2. Chapter 3: State Variables & Integers
    3. Chapter 4: Math Operations
    4. Chapter 5: Structs
    5. Chapter 6: Arrays
    6. Chapter 7: Function Declarations
    7. Chapter 8: Working With Structs and Arrays
    8. Chapter 9: Private / Public Functions
    9. Chapter 10: More on Functions
    10. Chapter 11: Keccak256 and Typecasting
    11. Chapter 12: Putting It Together
    12. Chapter 13: Events
    13. Chapter 14: Web3.js
  2. Lesson 2: Zombies Attack Their Victims
    1. Chapter 2: Mappings and Addresses
    2. Chapter 3: Msg.sender
    3. Chapter 4: Require
    4. Chapter 5: Inheritance
    5. Chapter 6: Import
    6. Chapter 7: Storage vs Memory
    7. Chapter 8: Zombie DNA
    8. Chapter 9: More on Function Visibility
    9. Chapter 10: What Do Zombies Eat?
    10. Chapter 11: Using an Interface
    11. Chapter 12: Handling Multiple Return Values
    12. Chapter 13: Bonus: Kitty Genes
    13. Chapter 14: Wrapping It Up
  3. Lesson 3: Advanced Solidity Concepts
    1. Chapter 2: Ownable Contracts
    2. Chapter 3: onlyOwner Function Modifier
    3. Chapter 4: Gas
    4. Chapter 5: Time Units
    5. Chapter 6: Zombie Cooldowns
    6. Chapter 7: Public Functions & Security
    7. Chapter 8: More on Function Modifiers
    8. Chapter 9: Zombie Modifiers
    9. Chapter 10: Saving Gas With 'View' Functions
    10. Chapter 11: Storage is Expensive
    11. Chapter 12: For Loops
    12. Chapter 13: Wrapping It Up
  4. Lesson 4: Zombie Battle System
    1. Chapter 1: Payable
    2. Chapter 2: Withdraws
    3. Chapter 3: Zombie Battles
    4. Chapter 4: Random Numbers
    5. Chapter 5: Zombie Fightin'
    6. Chapter 6: Refactoring Common Logic
    7. Chapter 7: More Refactoring
    8. Chapter 8: Back to Attack!
    9. Chapter 9: Zombie Wins and Losses
    10. Chapter 10: Zombie Victory 😄
    11. Chapter 11: Zombie Loss 😞
  5. Lesson 5: ERC721 & Crypto-Collectibles
    1. Chapter 1: Tokens on Ethereum
    2. Chapter 2: ERC721 Standard, Multiple Inheritance
    3. Chapter 3: balanceOf & ownerOf
    4. Chapter 4: Refactoring
    5. Chapter 5: ERC721: Transfer Logic
    6. Chapter 6: ERC721: Transfer Cont'd
    7. Chapter 7: ERC721: Approve
    8. Chapter 8: ERC721: Approve
    9. Chapter 9: Preventing Overflows
    10. Chapter 10: SafeMath Part 2
    11. Chapter 11: SafeMath Part 3
    12. Chapter 12: SafeMath Part 4
    13. Chapter 13: Comments
    14. Chapter 14: Wrapping It Up
  6. App Front-ends & Web3.js
    1. Chapter 1: Intro to Web3.js
    2. Chapter 2: Web3 Providers
    3. Chapter 3: Talking to Contracts
    4. Chapter 4: Calling Contract Functions
    5. Chapter 5: Metamask & Accounts
    6. Chapter 6: Displaying our Zombie Army
    7. Chapter 7: Sending Transactions
    8. Chapter 8: Calling Payable Functions
    9. Chapter 9: Subscribing to Events
    10. Chapter 10: Wrapping It Up

Chapter 2: Withdraws

Chapter 2: Withdraws


In the previous chapter, we learned how to send Ether to a contract. So what happens after you send it?
After you send Ether to a contract, it gets stored in the contract's Ethereum account, and it will be trapped there — unless you add a function to withdraw the Ether from the contract.
You can write a function to withdraw Ether from the contract as follows:
contract GetPaid is Ownable {
  function withdraw() external onlyOwner {
    address _owner =  owner();
    _owner.transfer(address(this).balance);
  }
}

Note that we're using owner() and onlyOwner from the Ownable contract, assuming that was imported.
You can transfer Ether to an address using the transfer function, and address(this).balance will return the total balance stored on the contract. So if 100 users had paid 1 Ether to our contract, address(this).balance would equal 100 Ether.
You can use transfer to send funds to any Ethereum address. For example, you could have a function that transfers Ether back to the msg.sender if they overpaid for an item:

uint itemFee = 0.001 ether;
msg.sender.transfer(msg.value - itemFee);

Or in a contract with a buyer and a seller, you could save the seller's address in storage, then when someone purchases his item, transfer him the fee paid by the buyer: seller.transfer(msg.value).
These are some examples of what makes Ethereum programming really cool — you can have decentralized marketplaces like this that aren't controlled by anyone.

Putting it to the Test


1. Create a withdraw function in our contract, which should be identical to the GetPaid example above.

2. The price of Ether has gone up over 10x in the past year. So while 0.001 ether is about $1 at the time of this writing, if it goes up 10x again, 0.001 ETH will be $10 and our game will be a lot more expensive.
So it's a good idea to create a function that allows us as the owner of the contract to set the levelUpFee.
a. Create a function called setLevelUpFee that takes one argument, uint _fee, is external, and uses the modifier onlyOwner.
b. The function should set levelUpFee equal to _fee.


pragma solidity ^0.4.25;

import "./zombiefeeding.sol";

contract ZombieHelper is ZombieFeeding {

  uint levelUpFee = 0.001 ether;

  modifier aboveLevel(uint _level, uint _zombieId) {
    require(zombies[_zombieId].level >= _level);
    _;
  }

  // 1. Create withdraw function here
  function withdraw() external onlyOwner {
    address _owner =  owner();
    _owner.transfer(address(this).balance);
  }

  // 2. Create setLevelUpFee function here
  function setLevelUpFee (uint _fee) external onlyOwner {
    levelUpFee = _fee;
  }

  function levelUp(uint _zombieId) external payable {
    require(msg.value == levelUpFee);
    zombies[_zombieId].level++;
  }

  function changeName(uint _zombieId, string _newName) external aboveLevel(2, _zombieId) {
    require(msg.sender == zombieToOwner[_zombieId]);
    zombies[_zombieId].name = _newName;
  }

  function changeDna(uint _zombieId, uint _newDna) external aboveLevel(20, _zombieId) {
    require(msg.sender == zombieToOwner[_zombieId]);
    zombies[_zombieId].dna = _newDna;
  }

  function getZombiesByOwner(address _owner) external view returns(uint[]) {
    uint[] memory result = new uint[](ownerZombieCount[_owner]);
    uint counter = 0;
    for (uint i = 0; i < zombies.length; i++) {
      if (zombieToOwner[i] == _owner) {
        result[counter] = i;
        counter++;
      }
    }
    return result;
  }

}