Index
- Lesson 1: CryptoZombies
- Chapter 2 Contracts
- Chapter 3: State Variables & Integers
- Chapter 4: Math Operations
- Chapter 5: Structs
- Chapter 6: Arrays
- Chapter 7: Function Declarations
- Chapter 8: Working With Structs and Arrays
- Chapter 9: Private / Public Functions
- Chapter 10: More on Functions
- Chapter 11: Keccak256 and Typecasting
- Chapter 12: Putting It Together
- Chapter 13: Events
- Chapter 14: Web3.js
- Lesson 2: Zombies Attack Their Victims
- Chapter 2: Mappings and Addresses
- Chapter 3: Msg.sender
- Chapter 4: Require
- Chapter 5: Inheritance
- Chapter 6: Import
- Chapter 7: Storage vs Memory
- Chapter 8: Zombie DNA
- Chapter 9: More on Function Visibility
- Chapter 10: What Do Zombies Eat?
- Chapter 11: Using an Interface
- Chapter 12: Handling Multiple Return Values
- Chapter 13: Bonus: Kitty Genes
- Chapter 14: Wrapping It Up
- Lesson 3: Advanced Solidity Concepts
- Chapter 2: Ownable Contracts
- Chapter 3: onlyOwner Function Modifier
- Chapter 4: Gas
- Chapter 5: Time Units
- Chapter 6: Zombie Cooldowns
- Chapter 7: Public Functions & Security
- Chapter 8: More on Function Modifiers
- Chapter 9: Zombie Modifiers
- Chapter 10: Saving Gas With 'View' Functions
- Chapter 11: Storage is Expensive
- Chapter 12: For Loops
- Chapter 13: Wrapping It Up
- Lesson 4: Zombie Battle System
- Chapter 1: Payable
- Chapter 2: Withdraws
- Chapter 3: Zombie Battles
- Chapter 4: Random Numbers
- Chapter 5: Zombie Fightin'
- Chapter 6: Refactoring Common Logic
- Chapter 7: More Refactoring
- Chapter 8: Back to Attack!
- Chapter 9: Zombie Wins and Losses
- Chapter 10: Zombie Victory 😄
- Chapter 11: Zombie Loss 😞
- Lesson 5: ERC721 & Crypto-Collectibles
- Chapter 1: Tokens on Ethereum
- Chapter 2: ERC721 Standard, Multiple Inheritance
- Chapter 3: balanceOf & ownerOf
- Chapter 4: Refactoring
- Chapter 5: ERC721: Transfer Logic
- Chapter 6: ERC721: Transfer Cont'd
- Chapter 7: ERC721: Approve
- Chapter 8: ERC721: Approve
- Chapter 9: Preventing Overflows
- Chapter 10: SafeMath Part 2
- Chapter 11: SafeMath Part 3
- Chapter 12: SafeMath Part 4
- Chapter 13: Comments
- Chapter 14: Wrapping It Up
- App Front-ends & Web3.js
- Chapter 1: Intro to Web3.js
- Chapter 2: Web3 Providers
- Chapter 3: Talking to Contracts
- Chapter 4: Calling Contract Functions
- Chapter 5: Metamask & Accounts
- Chapter 6: Displaying our Zombie Army
- Chapter 7: Sending Transactions
- Chapter 8: Calling Payable Functions
- Chapter 9: Subscribing to Events
- Chapter 10: Wrapping It Up
Chapter 7: Public Functions & Security
Chapter 7: Public Functions & Security
Now let's modify
feedAndMultiply
to take our cooldown timer into account.Looking back at this function, you can see we made it
public
in the previous lesson. An important security practice is to examine all your public
and external
functions, and try to think of ways users might abuse them. Remember — unless these functions have a modifier like onlyOwner
, any user can call them and pass them any data they want to.Re-examining this particular function, the user could call the function directly and pass in any
_targetDna
or _species
they want to. This doesn't seem very game-like — we want them to follow our rules!On closer inspection, this function only needs to be called by
feedOnKitty()
, so the easiest way to prevent these exploits is to make it internal
.Put it to the test
1. Currently
feedAndMultiply
is a public
function. Let's make it internal
so that the contract is more secure. We don't want users to be able to call this function with any DNA they want.2. Let's make
feedAndMultiply
take our cooldownTime
into account. First, after we look up myZombie
, let's add a require
statement that checks _isReady()
and passes myZombie
to it. This way the user can only execute this function if a zombie's cooldown time is over.3. At the end of the function let's call
_triggerCooldown(myZombie)
so that feeding triggers the zombie's cooldown time.pragma solidity ^0.4.25;
import "./zombiefactory.sol";
contract KittyInterface {
function getKitty(uint256 _id) external view returns (
bool isGestating,
bool isReady,
uint256 cooldownIndex,
uint256 nextActionAt,
uint256 siringWithId,
uint256 birthTime,
uint256 matronId,
uint256 sireId,
uint256 generation,
uint256 genes
);
}
contract ZombieFeeding is ZombieFactory {
KittyInterface kittyContract;
function setKittyContractAddress(address _address) external onlyOwner {
kittyContract = KittyInterface(_address);
}
function _triggerCooldown(Zombie storage _zombie) internal {
_zombie.readyTime = uint32(now + cooldownTime);
}
function _isReady(Zombie storage _zombie) internal view returns (bool) {
return (_zombie.readyTime <= now);
}
// 1. Make this function internal
function feedAndMultiply(uint _zombieId, uint _targetDna, string _species) internal {
require(msg.sender == zombieToOwner[_zombieId]);
Zombie storage myZombie = zombies[_zombieId];
// 2. Add a check for `_isReady` here
require(_isReady(myZombie));
_targetDna = _targetDna % dnaModulus;
uint newDna = (myZombie.dna + _targetDna) / 2;
if (keccak256(abi.encodePacked(_species)) == keccak256(abi.encodePacked("kitty"))) {
newDna = newDna - newDna % 100 + 99;
}
_createZombie("NoName", newDna);
// 3. Call `triggerCooldown`
_triggerCooldown(myZombie);
}
function feedOnKitty(uint _zombieId, uint _kittyId) public {
uint kittyDna;
(,,,,,,,,,kittyDna) = kittyContract.getKitty(_kittyId);
feedAndMultiply(_zombieId, kittyDna, "kitty");
}
}
import "./zombiefactory.sol";
contract KittyInterface {
function getKitty(uint256 _id) external view returns (
bool isGestating,
bool isReady,
uint256 cooldownIndex,
uint256 nextActionAt,
uint256 siringWithId,
uint256 birthTime,
uint256 matronId,
uint256 sireId,
uint256 generation,
uint256 genes
);
}
contract ZombieFeeding is ZombieFactory {
KittyInterface kittyContract;
function setKittyContractAddress(address _address) external onlyOwner {
kittyContract = KittyInterface(_address);
}
function _triggerCooldown(Zombie storage _zombie) internal {
_zombie.readyTime = uint32(now + cooldownTime);
}
function _isReady(Zombie storage _zombie) internal view returns (bool) {
return (_zombie.readyTime <= now);
}
// 1. Make this function internal
function feedAndMultiply(uint _zombieId, uint _targetDna, string _species) internal {
require(msg.sender == zombieToOwner[_zombieId]);
Zombie storage myZombie = zombies[_zombieId];
// 2. Add a check for `_isReady` here
require(_isReady(myZombie));
_targetDna = _targetDna % dnaModulus;
uint newDna = (myZombie.dna + _targetDna) / 2;
if (keccak256(abi.encodePacked(_species)) == keccak256(abi.encodePacked("kitty"))) {
newDna = newDna - newDna % 100 + 99;
}
_createZombie("NoName", newDna);
// 3. Call `triggerCooldown`
_triggerCooldown(myZombie);
}
function feedOnKitty(uint _zombieId, uint _kittyId) public {
uint kittyDna;
(,,,,,,,,,kittyDna) = kittyContract.getKitty(_kittyId);
feedAndMultiply(_zombieId, kittyDna, "kitty");
}
}